FH5, Series 52, Week 2
The treasure hunt seems to be a matter of doing the stadium circuit inside the track, not starting from outside. The treasure is up near the tunnel to the bridge. I needed it because 130,000+ FPs is utter penury these days.
We got the Bentley Turbo R and the Bentayga as gifts. Some players might think we’re being rewarded for our loyalty to the brand. Others might think we’ve got landed with two more chubby paperweights.
The weekly in the KTM X-Bow wasn’t worth commenting about. Make up your own comments. “I liked the bit when the car stopped, and the driver got out, and it was a sexy lady in a bikini made of seat material from the Bentley Turbo R.”
Eventlab (1). The Mayan Discovery. O hairy-testicled gods, why have ye inflicted this ghastly thing on us again?
Eventlab (2). Royal Palms International. Decent layout (barring a couple of overly tight corners) and length, good use of props, sodding awful road surface (which can’t be blamed on the creator). The SWS was one-third excellent.
I almost certain used exactly the same GTC4 Lusso as last time for the PR stunts. I one-shotted the DS for a one-third good SWS. I did DZ(1) badly, but one-shotted it in spite of my gross incompetence. I was rewarded with a rubbish SWS. Serves me right. And then I did it all over again with DZ(2) – apart from being completely incompetent. The wheel spin I got afterwards was better.
I dealt with the collectibles in the stadium and the daily. No effort required.
I one-shotted the HW PR stunt for a one-third good SWS, which also got me the 911 RSR.
I attempted the RA PR stunt without checking what the restriction was. I then switched to the new Porsche Rallye (pronounced – sotto voce –, “Dakar”) and one-shotted the stunt. The SWS was one-third good and one-third very good.
I went with the Porsche Macan for the Trial, but expected a field of 959s (didn’t happen). I started 5th in Cordillera and came 2nd to a 550, while some player, probably in the stock Porsche Rallye, bore down on me. Team win. I was 4th on the grid for Cascada, and was up into 3rd when the player in the 550 drove off the course. Perhaps his mum had seen what he was driving in a dirt race, had biffed him round the ear, and told him to drive a proper car for dirt racing. There was some squabbling behind me, with two players probably having knocked each other out of a checkpoint. Fortunately, enough of us were ahead of the drivatars to ensure another team win.
The outcome of last week’s vote for the Backstage Pass didn’t surprise me. I must admit that I opted for the Ferraris this week because of the F8.
I’ve passed level 700 in prestige 8, but am about three days short of the length of time I’ve played Horizon 4 so far.
FH6: Japan, progression
If there is going to be actual progression in FH6, I suspect it might be like the HW expansion. I suspect it’ll be something that doesn’t last too long because progression can’t go on forever. I suspect that the people who are clamouring for progression will either complain about it, speed run it, or both.
I’d do the obvious thing, which is start in D class and do a series of qualifying races that leads to something like a seasonal championship that unlocks C class. This would apply separately to road, street, dirt and cross country races. It might coincide with unlocking new parts of the map, which was an aspect of the progression in Most Wanted (2005). Nonetheless, PGG also needs to avoid the tedium that afflicted FM8.
The other thing that strikes me about progression is that it makes more sense for new players than for the old lags who have played their way through several iterations of Horizon games, which is where this becomes a bother to be surmounted as soon as possible.
In all likelihood, whatever progression FH6 has, it probably won’t unduly delay anyone, new or old, with the reason no doubt being because it isn’t that sort of game; but perhaps it ought to be that sort of game.
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