FH6, Thoughts on AR12 Nick’s video

AR12 Gaming posted a video called What can FH6 learn from FH5? I thought I’d post some thoughts here about it.

The game could do with proper racetracks (plural) to get away from racing on terrible road-based tracks. As I’ve said more than once, where’s the Falcon Speedway from Lego Valley? We’ve seen some good Eventlab circuits of late, but we’ve also seen a lot of rubbish featured in the game. I also fear what sort of nonsense we might get if popular Eventlab maps affect the FH6 map in some way.

Exclusives. I see quite a few posts on Facebook from players who seem all confused about how to get new cars or players who have missed out on a car and don’t seem to grasp that they might eventually see it again. Regular returns in, say, seasonal championships rather than massive gaps between first and subsequent appearances might help. I wonder whether the Backstage Pass will return, which helped me in FH4 to get various cars that hadn’t appeared in all the time I’d been playing the game.

The game needs ranked racing and matchmaking to go with it. Horizon Open is ruined by players who are in the top 0.001%, or by car-and-tune exploiters because of the game’s mania for anything goes (which in my view, shouldn’t be permitted). The FM series is not an alternative unless you can persuade the developers to make the game keyboard-friendly, which it isn’t.

Convertibles, fine, but as Nick said, this is stuff we play with a little and then ignore. I’ll note that apart from some convertibles lacking this option, several have no roof animation such as the new MB AMG SL63. Functional windows and indicators, no. Stupid, pointless idea. Switchable headlights – I’d be on board with that.

Cheaters on leaderboards. This needs to be addressed. I myself don’t expect to ever be better than top 1% of anything in the game, but it should be possible for the game to determine that a particular car in a particular class can’t possibly achieve a particular speed, jump a particular distance, or get a particular time in a race; or that no car in the game should be able to do these things.

The map is boring because the Eliminator ruined it. I still prefer the FH4 map this one, and having a variety of biomes round the edges of the FH5 map is no compensation for how dull it is. I think that subconsciously, this aspect tends to put me off FH5. I start the game and am immediately uninspired. I’d hope that Rally Adventure isn’t a sign of things to come, though. I’m hoping that the annoyingly twisty roads were intended as, say, a test of AI path finding. It’s possible that FH6 might be set somewhere that has very twisty roads in some places.

Stop with E for Everyone. It makes the game anodyne. ¶ Also, outside of the video, get rid of dressing-up, emotes and stupid car horns; or failing that, don’t include them in wheel spins.

Comments

Popular posts from this blog

FH5, Series 37, Week 4

FH5, Series 38, preview

FH5, Series 30, Week 2, The Trial