FH5, Series 51, Week 3

Treasure hunt. MB C63, Mulegé jump. Treasure near the drowned church. I now have over 130,000 FPs. And here’s something which, I hope, FH6 might address in some way. We only have a limited number of skill points, which are easily wiped out, but a grind to recover. Perhaps we could use FPs to buy skill points or something else in the game.

The weekly challenge in the 2008 BMW Z4 M was a straightforward affair. Is FH6 going to persist with the Festival playlist? FH5 slightly fixed things by ditching the vexatious Showcase Remixes from FH4 and removing some of the grindier elements of the playlist, but the consensus seems to be that the playlist needs to go.

Took a picture. Got a red suit. Gods, do I look like a sleazy lounge lizard or what.

PR stunts. I tried the DS with the 2003 Porsche 911, but immediately expected that it wouldn’t have the power. I took a guess that it required an engine swap, but I also added AWD and off-road race tyres because of the terrain. These were good ideas, but I consistently couldn’t get the car to swing to the right to land cleanly. It kept going straight ahead, would land, bounce massively, land again, and … Failed! Two-thirds very good SWS, which was at least some compensation for all the time wasted building the car and attempting to complete the task.

I one-shotted the ST after another rebuild that resorted to an engine swap and got a one-third good and one-third very good SWS for all the time this wasted.

The SZ in the B700 Opel Manta was much the same. One-shotted (phew!) and rewarded with an SWS that was again one-third good and one-third very good. Overall, I dislike PR stunts for which I have to waste time building a car to some sketchy spec and spend a lot of money on it. Yes, I know the PR stunts were a nice little earner this time.

Eventlab. Mulegé City GP. Night, bad. Spoon turn round the roundabout, bad. Props, reasonable under the circumstances. Length, this is more like it, but two laps was enough.

I one-shotted the HW PR stunt for a rubbish SWS. Fast as possible, never mind the walls.

I also managed to one-shot the RA PR stunt, although half expected to go tumbling down into the canyon. One-third good SWS.

The Trial was in the stock Desert Flyer, but most of the tuning options are unlocked. I had a bad start in the first attempt partly because I was concerned about the competence of a less experienced player, and then managed to completely miss a checkpoint as I was heading towards the bridge; and I mean completely, but I was again concerned about the less competent. Quit and restarted.

Second attempt ended with me being rammed into the wall just ahead of the double hairpin.

On the third attempt, I finally managed to plough my way past the drivatars and win Baja California, but as is all too often the case, when I win, we lose as a team. A couple of players quit, and the survivors, who should also have quit, were all DNF’ed. I managed to take the lead in Tapalpa and survive a possible ram from another player, who fell back, but then regained several places for a team win. Forza counting kicked in and we won the whole event.

I also ended up doing a seasonal to get the requisite number of points for a Backstage Pass I’ll never use. I had to use rewind after getting punted wide by a drivatar at that tight left-hander on El Lago Blanco.

This week’s Backstage Pass vote is a six-of-one shrug.

FH6: Japan

You’ve had four years, PGG, and this was all you had to show for it? They may as well have posted an image on social media and left it at that. Or they could’ve told us all this three years ago. As someone on the forums said, “Wake me up when you have something to tell us.” Also, we were already confident that it was going to be Japan because of recent (orchestrated?) leaks.

The forums now have an FH6 section, which appeared about twenty minutes after I’d first checked them to see whether there was any info about FH6.

I don’t expect the game is really going to be any different, with all the usual stuff returning on the nod (including the festival playlist). But perhaps we’ll be pleasantly surprised. I’d also vote for the inclusion of proper motorsport tracks (preferably real [although licensing issues], but fictional would be fine if they were done right), where supercars, hypercars, and extreme track toys would make more sense rather than public roads where such cars make bugger all sense.

But for the moment, the rest is silence.

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