FH6, Series 1, Week 3

I started with the weekly in the 2020 BMW M2. Not my favourite version of the car in FH5 as I preferred the 2016 model. That was all straightforward.

I followed the weekly up with the picture of the car in the baseball stadium.

In my hunt for vending machines to smash for the collectibles task, I found three alongside each other. Easy win, I thought until it became apparent that I’d managed to find the three indestructible machines in Tokyo.

For the DS I used the Honda Trophy Truck, which rather neatly dropped down a class when I added snow tyres, although it took several attempts to get it all quite right. I one-shotted the SZ in the 2011 GT-R Black Edition (stock, I think). One very good wheel spin, a car (the Audi RS4 Avant), and two rubbish wheel spins.

Let’s see, Be a Good Sport. Street Scene. Scream! By the way, Tokyo City Docks Charge isn’t a charge. It’s mostly wriggling and wiggling.

When in Roma featured two sprint races, Oh joy. Oh, hang on, I can change the level of difficulty to stop the drivatars from being complete arses. Ha, drivatars, kiss my arse instead.

Monsters on Mud included Kankuzu (sp?) Nanadaru with its frankly annoying spiral. However, the RS200 turned out to be a decent choice for this series of races.

Online drift racing suffered from the same problem as last week’s touge race in that you’re unable to choose your car level. I built my old Dodge Charger for this task, but it took multiple attempts to get a race in A class. Somehow, in spite of the car not really being suitable for drifting, I managed to come 4th in the one race I did attempt. Bloody hell, because I thought I was somewhat rubbish at drifting. Doesn’t say much for the rest of the field.

I disliked the Eliminator in FH4, hated it in FH5, and now loathe it in FH6. The starter car is absolutely hopeless, which makes me suspect that it was chosen so that it forces players to find drops. As for those, good luck finding them unless they’re all concentrated in particular places (e.g., the main Festival site or other built-up areas). The car can go along the road, but that’s all it can do. Don’t try and drive up a hill. The number of players playing the Eliminator has been increased, which means it takes longer to get to the top 30. When I eventually managed that, I got beached on some rocks beside a river. Reset? Yup. Oh, and I was reset in exactly the same place while I waited for my opponent to win. Imagine what would’ve happened if we’d both got beached.

The drivatars

I’ve been trying three laps of the Colossus in different types of cars to see what the result would be and trying against the drivatars on Highly Skilled or Unbeatable. The results tend to be the same: 9th. In one race, I made everyone use the same car as mine (that’s a thing which I learnt just recently). Until Tokyo I was right at the front of the pack, but they all swept round that right-hander and that was me relegated to the back until right near the end of the race when I came 9th after passing drivatars who had been ahead of me the whole rest of the event.

But in the Valkyrie AMR against Unbeatable drivatars I came 4th.

Most of the time, the Goliath hasn’t been half as much bother until this evening when Coldwave in a BAC Mono became a sodding great nuisance and I managed after several rewinds to shove him off a bridge. After that I took a commanding lead over the drivatars, but I noted as I was heading towards Tokyo, he was at the head of the drivatars. I also note that the drivatars are missiles off the line in the MX-5 Cup car.

As I’ve said before, the racing experience is deeply inconsistent.

PR stunts

I managed to complete Tokyo Kaido after several [“a lot of” –ed.] attempts. My penultimate one should’ve done it, but I was told I’d failed for reasons which remain a mystery to me. I’ve also knocked out the rest of the SZs. That just leaves the DZs, which I can’t see myself completing for a very long time as I agree with others who feel the three-star targets for some of them are a little too high.

I think the problem with these and other elements of the game (e.g., stories) is the sense that they’re not fun to do, but a frustrating, time-sucking bother.

The Festival playlist

People have been wondering quite how players might acquire playlist content which they’ve missed since so far there’s no sign that there’s any mechanism in the game for this. Perhaps it hasn’t been revealed. The cynic in me thinks that PGG thinks that it’ll all be back sooner or later even though you have to wait till the remaining cars end up in the Backstage Pass. When will we next be seeing the Countach or the Exige 430 Cup car?

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