FH5 could be more broken

Mostly fine, mostly not fine.

For most of the week, FH5 has been functioning nor­m­ally. The game has been starting without demur and I’ve been able to get the dailies done – until yesterday when the game crashed twelve times.

  1. The game crashed on the loading screens even getting as far as the final animation before freezing and dying.
  2. The game claimed I didn’t have a valid profile, but I bloody well do.
  3. The game had fast travel issues. The first time, it sent me into the void; the second time it froze and crashed.
  4. The game froze and crashed a few times after I started driving around in free roam.
  5. The game froze and died when I went into my garage to change cars, but the tiles were blank.

And yet FH5 might function as it ought to sometime today. Last Sunday, it didn’t function at all. There’s no obvious pattern to its behaviour, and this has only been a major issue for the current series. Previously, crashes have been rare.

I reported all this to support, who advised me to report it on the Feedback Hub. The evtx file (Event Viewer file) for the game was 20Mb.

I also noticed that Intel’s UTX Service was causing problems, but can’t judge whether the problems with FH5 are a con­se­quence of that. The UTX Service will’ve been on the machine for the whole time I’ve owned it, and as I said above, the cur­rent issues have only burgeoned since the start of series 18.

Unless I can get a sustained session in the game, it may be impossible to do the Festival play list this week, and I’m won­dering whether I may not be able to play the game properly until series 19 arrives.

As I write this, an idea comes to mind: can I travel to the Hot Wheels theme park and would it make any difference? But that’s an experiment for later.

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