FH5, Series 18, Week 2
Let’s start with yesterday.
There was a patch for FH5 yesterday which I discovered by chance when I checked the MS shop. I installed it and ran the game three times before it stopped crashing. I dealt with the daily and then remembered that I wanted to see whether the Eliminator was playable because I’d been hearing there were issues. It didn’t disappoint. First challenge, the game froze, and went CTD.
That was yesterday. Today it was time to do the new Festival playlist. It was… unremarkable. Even the Hoonigan Bel Air managed to stay on its wheels in spite of being a fally-over clown car, and the Eventlab tiles were actually functioning properly.
I should mention the FH4 weekly in a rally monster, aka the Grindathon. 20 ultimate drift skills, 15 points from speed zones. If it was a piece of writing, I’d call it space-filling waffle.
Speaking of Grindathons, that would seem to be the second expansion. If my maths is correct, you’ll have to do 33 races to unlock the Goliath. But what’s road rally going to be? Sprint races? Sprint races in proper rally cars? What about Night Rally? Street Scene on dirt? Or just common or garden Street Scene? What happened to off-roading? Another three weeks and we’ll have the answers.
Series 19 is, I guess, going to focus on Street Scene. I loathe Street Scene. I may have done some of the races multiple times, but I’ve never completed one and thought that I really ought to do it again. As for extending the night, I have to wonder a.) why, and b.) why anyone would get overexcited about it. It doesn’t achieve anything, If I do a race, it’ll be in daylight and the length of the night in free roam will have no impact on that. But if you want to extend the night time in FH5, switch your monitor off for half an hour and drive aimlessly round the map. The experience is still the same.
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