FH6, Series 1, Week 1

Oh, gods, here we go again.

I started with the treasure hunt and quickly realised that the place to go was Kinkaku-ji Temple. Of course, I started with this in case it’s still buggy.

The weekly in the GR86 was all right, but if I click on an SZ as my destination, why doesn’t it acknowledge that I’ve arrived at my destination when I pass through the map marker? The touge race appears to be what happens when an SZ makes a baby with Street Scene races – a foul and hideous monster emerges, hissing and spitting.

The photo at the Festival site got me a horn to go with all the other stupid, cretinous, retarded horns that the collection journal spews at you.

I did Hot Like Summer in the Renault Clio Williams. Seemed to be a good choice. As I now know, the seasonals are no longer locked to a particular level of difficulty. The main nuisance is switching from one to another after you start a race because you have to quit the race. The old system which let you tune the car at the start of races has gone. I wandered off just ahead of the start of a race and got back to my desk to find the drivatars had left without me. I started on Tourist for the first race, Average for the second, and Highly Skilled for the third.

I left the drivatars on Highly Skilled for Throwback Throw-down, but they were a little bothersome in the third race.

As I’ve barely done any of the Street Scene races, I was flying blind in Street Fighter. This is where the drivatars started behaving like arses, and as I loathe Street Scene, I felt no compunction about reducing them to Tourist.

It seems we now have to include TA circuits as PR stunts. I one-shotted the required time round Sekibe, and then did the same with the other two PR stunts. The wheel spin afterwards gave me a Ferrari J50, although I seem to be missing out on the good cars.

Rivals was in the Furai round Soni, which is a bloody karting track. They couldn’t run this round a decent-sized circuit, could they?

I did Hide and Seek for the 296GTB. Still have no idea what I’m supposed to be doing and as usual, couldn’t see a damned thing. At least I got the car. However, I also found that there are other unbreakable trees.

I was also forced to do some online racing. Most of it didn’t end well. I did try some Spec Racing (in the MC12 Corsa no less), but that didn’t seem to make any difference even though I must’ve been getting speed skills from the process. I eventually managed to complete task from a Street Scene race and still have no idea what counts as a speed skill. Yes, I did a search online. No, I don’t want to watch a video because I’m not a complete cretin. Words will do.

As far as I can tell, apart from the absence of the Trial, this is just more of the same. Right now, I can’t ignore the Eliminator et al. even though I wish I could.

As for online racing, that now appears to be completely random, with no way for anyone to choose what they do.

I’ve seen that some players have already reached prestige 1, and think I’ve got three levels to go. Actually, one player was already prestige 1, level 220.

I’ve managed to track down all the roads apart from four at which point it becomes impossible to spot the rest. I suspect the rest are the little grey fragments that vanish. Possibly there are some in that mad, spaghetti-like mess that’s Tokyo, although I think I’ve driven along all of them.

I deliberately went through all the mascots yesterday, but couldn’t find the final one, which was in the south-west corner of the map in a field that I’d not driven into, hence I couldn’t see the icon. I think I’ve done all the remaining, non-stupidly positioned bonus boards. I’ll probably eventually deal with the rest sometime.

I think the issues with the drivatars are more to do with the type of race (probably off-road and Street Scene) and the type of car (e.g., R class), although they’re still quite capable of behaving contrarily even without an excuse to do so.

Progression didn’t really last as long as I was expecting, but perhaps that was so as not to deter players on game pass, who may be a little here-today-and-gone-tomorrow players.

This leads me into blueprint races because they’ve gone. I find it a little irksome that the Festival race is at the top of the race list, probably done once and never done again. Everything else is a one-off custom race. That’s fine because the old system was a bit ridiculous since choosing custom races could be frustrating when it turned out to be a solo effort or 1-v-1 or a six-car race or the drivatars were locked to a particular level of difficulty etc. I searched for and rejected more than a few custom races in a vain search for the right sort, and it didn’t help that the details were minimal.

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